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Catálogo de naves

Diecisiete naves en cinco roles y tres grados de motor.

Las diecisiete naves

Lista de naves
NaveRolGradoMotorVel. baseComb./alTiempoMetalCristalEterio
Light Fighter
Cheap, fast two-crew interceptor built to swarm. In numbers it overwhelms Carriers and unescorted capitals, but Corvette flak and Heavy Fighters make easy prey of it.
WarT1Combustion8 al/s0,0560 s29001900240
Small Cargo
Basic transport for resources and station construction missions.
TradeT1Combustion7 al/s0,0890 s22002200
Medium Cargo
Reinforced freighter with expanded holds. Hauls roughly four times the tonnage of a Small Cargo for steady supply runs between colonies.
TradeT2Impulse3,8 al/s0,15240 s990088002200
Large Cargo
Capital-class bulk hauler. Slow and unarmoured, but its sheer payload makes long-haul trade lanes and full-colony evacuations possible.
TradeT3Hyperspace1,2 al/s0,30540 s39.60030.8008800
Espionage Probe
Unmanned reconnaissance craft. Cheapest way to chart distant stars.
ScienceT2Combustion15 al/s0,0230 s2001000
Exploration Probe
Light autonomous probe that charts hyperlanes between systems. Unlocks the safe lane to a sighted star, but cannot perform deep-system surveys.
ScienceT1Combustion13 al/s0,0140 s550550
Research Ship
Performs deep-system surveys, revealing every planet, belt and anomaly.
ScienceT2Impulse7,5 al/s0,10240 s550088001100
Heavy Fighter
Agile gunship that dogfights lighter fighters and breaks through the line to gut backline Fire Support ships, though Corvettes and Cruisers out-class it head-on.
WarT2Impulse6 al/s0,10180 s890059001100
Corvette
Escort gunship and the fleet's dedicated anti-swarm flak. Its rapid batteries swat fighters before they reach the capitals it screens, though Cruisers and Battlecruisers overpower it head-on.
WarT3Impulse5 al/s0,15300 s16.00010.6002400
Colony Ship
Establishes new colonies on planet slots in claimed or unclaimed systems.
IndustrialT3Impulse1,8 al/s0,40600 s11.00022.00011.000
Salvager
A rugged industrial hauler fitted with debris-recovery rigs, tractor booms and field-refit bays. Built to comb battle wreckage and derelicts for reclaimable metal and crystal. Lightly armed, but heavily built and cavernous inside.
IndustrialT3Impulse2,5 al/s0,30540 s24.00016.0006000
Cruiser
Versatile mid-game line cruiser that preys on Heavy Fighters and Corvettes, but cedes ground to Battlecruisers and Battleships.
WarT4Impulse4,5 al/s0,20360 s34.00021.0005000
Battlecruiser
Strike capital that bridges cruiser speed and battleship firepower. It runs down Cruisers and Corvettes, but Battleships and Carriers punish it in a stand-up brawl.
WarT5Hyperspace3,4 al/s0,40720 s69.00037.00015.000
Fire Support Ship
Deep-backline artillery built around one oversized spinal cannon. Devastates Battleships, harries Carriers and Dreadnoughts, and is the only hull whose guns reliably crack static defenses — but fighters that close the distance gut its thin hull.
WarT5Impulse3,5 al/s0,30480 s112.00057.00028.000
Battleship
Durable anchor of the battle line. Its heavy batteries tear through Cruisers and Battlecruisers, but it carries no point defence — it needs a Corvette screen against fighter swarms.
WarT6Hyperspace3 al/s0,50900 s188.00099.00040.000
Carrier
Flagship-class mobile dock that ferries entire fighter wings into engagement range. Its massed batteries overwhelm Battleships and Battlecruisers, but its thin hull folds to Light Fighter swarms and Dreadnought salvoes.
CarrierT6Hyperspace1,8 al/s0,601200 s170.00094.00047.000
Dreadnought
A 6.66-kilometre apex superweapon that outguns everything afloat in a stand-up fight. Only Light Fighter swarms, stand-off Fire Support batteries and Aegis star fortresses bring it down.
WarT7Hyperspace1,2 al/s1,503600 s6.800.0003.000.000472.000

Los roles de un vistazo

  • Guerra (War) — Caza ligero (Light Fighter), Caza pesado (Heavy Fighter), Corbeta, Crucero, Crucero de batalla (Battlecruiser), Nave artillera (Fire Support Ship), Acorazado (Battleship), Superacorazado (Dreadnought). La espina dorsal del combate en los tres grados de motor, desde el interceptor de enjambre hasta la superarma cumbre.
  • Portanaves (Carrier) — Portanaves. Un dique móvil de clase insignia que proyecta alas de cazas mucho más allá de su alcance de crucero propio — y la novena nave de guerra de la red de contras.
  • Comercio (Trade) — Carguero pequeño, mediano y grande (Small, Medium, Large Cargo). Capacidad de carga creciente para transportar recursos y construir estaciones; la investigación de Logística desbloquea los cargueros pesados y sube la capacidad de carga de todas las naves.
  • Ciencia (Science) — Sonda de espionaje (Espionage Probe), Sonda de exploración (Exploration Probe), Nave de investigación (Research Ship). Cartografiado barato, exploración de hipercarriles y escaneos a fondo de sistemas.
  • Industrial — Nave colonizadora (Colony Ship), Recuperador (Salvager). Funda colonias nuevas (la Nave colonizadora) y recupera metal y cristal de los restos de una batalla (el Recuperador).

Requisitos

Edificios e investigación necesarios para desbloquear cada nave
NaveRequiere
Light Fighter
Shipyard L1Combustion Drive L1Weapons Tech L1
Small Cargo
Shipyard L2Combustion Drive L2
Medium Cargo
Shipyard L4Impulse Drive L2Logistics L1
Large Cargo
Shipyard L6Hyperspace Drive L2Logistics L4
Espionage Probe
Shipyard L2Combustion Drive L3Intelligence Service L2
Exploration Probe
Shipyard L1Combustion Drive L1
Research Ship
Shipyard L3Impulse Drive L2Astrophysics L1
Heavy Fighter
Shipyard L3Impulse Drive L2Armor Tech L3
Corvette
Shipyard L4Impulse Drive L3Ion Tech L2
Colony Ship
Shipyard L4Impulse Drive L3Astrophysics L3Habitat Engineering L1
Salvager
Shipyard L5Salvage Technology L2
Cruiser
Shipyard L5Impulse Drive L4Ion Tech L2
Battlecruiser
Shipyard L6Hyperspace Drive L3Weapons Tech L5
Fire Support Ship
Shipyard L6Plasma Tech L4Weapons Tech L6
Battleship
Shipyard L7Hyperspace Drive L4Weapons Tech L6
Carrier
Shipyard L8Hyperspace Drive L5Armor Tech L5
Dreadnought
Shipyard L9Hyperspace Drive L6Weapons Tech L10Armor Tech L8