Pre-Alpha-Kodex – geschrieben auf Basis des Builds im internen Test. Systeme, Zahlen und Features können sich bis zum Start noch ändern. · Auf die Warteliste

Kodex-Eintrag

Forschungsbaum

Alle 22 Forschungsknoten, ihre Kategorien und Voraussetzungen.

Kategorien

  • Unterstützung (Support) – Flottenkommando (Fleet Command), Geheimdienst (Intelligence Service) und Astrophysik, dazu die Linie aus Wirtschaft & Grenzland: Bergbautechnik (Mining Technology), Agrartechnologie (Agrotechnology), Ätherium-Chemie (Aetherium Chemistry), Logistik, Habitattechnik (Habitat Engineering), Bergungstechnik (Salvage Technology), Expedition (Deep Space Expedition) und Subraumnetzwerk (Subspace Networking). Passivboni für Kommando, Aufklärung, Produktion und Expansion.
  • Antrieb (Drive) – Verbrennung, Impuls, Hyperraum. Tiefere Antriebsforschung heißt schnellere Schiffe in der ganzen Flotte.
  • Kampf (Combat) – Laser, Ionen, Plasma, Waffen, Schild, Panzerung. Laser und Plasma senken heute außerdem die Baukosten, Ionen und Plasma die Forschungskosten; Waffentechnik (Weapons Tech), Schildtechnik (Shield Tech) und Panzerungstechnik (Armor Tech) lassen deine Schiffe härter treffen und länger durchhalten.
  • Energie (Energy) – Energietechnik (Energy Tech), Hyperraumtechnik (Hyperspace Tech). Versorgt alles vom Solarkraftwerk (Solar Plant) bis zum Hyperraumantrieb (Hyperspace Drive).
Vollständiger Technologiekatalog
ForschungKategorieRangMetall S1Kristall S1Äth S1Kosten ×Zeit S1Labor nötigVorauss.
Combustion Drive
Tier-1 propulsion. Required for early scouts, fighters and cargo ships.
DriveT18001.2002.0^L120sL1
Energy Tech
Foundation for everything power-hungry. Boosts Solar output, gates Fusion-class tech.
EnergyT11.6008002.0^L120sL1
Fleet Command
Command-and-control systems. Gates Spaceport and many late-game projects.
SupportT18001.2002.0^L90sL1
Intelligence Service
Reconnaissance & intel. Required for Espionage Probes and Astrophysics.
SupportT14002.0004002.0^L120sL1
Mining Technology
Refines extraction and ore-processing techniques. Each level raises Metal and Crystal output across every system.
SupportT18008002.0^L90sL1
Agrotechnology
Advances hydroponics and closed-loop food synthesis. Each level increases food production empire-wide.
SupportT21.2006002.0^L120sL2
Impulse Drive
Tier-2 propulsion. Powers cruisers, colony and research ships.
DriveT24.0008.0001.2002.0^L240sL2
Energy Tech L1Combustion Drive L2
Laser Tech
Foundational directed-energy weapons line.
CombatT24002002.0^L150sL2
Energy Tech L2
Weapons Tech
Multiplies offensive damage across ships and defenses.
CombatT21.6004002.0^L180sL2
Energy Tech L1
Aetherium Chemistry
Deepens the study of aetherium synthesis and containment. Each level raises Aetherium output and trims Fusion Reactor fuel burn.
SupportT31.6001.6008002.0^L180sL3
Mining Technology L2
Armor Tech
Hull plating and structural integrity for all hulls.
CombatT32.0002.0^L180sL2
Energy Tech L2
Astrophysics
Deep-space navigation. Required for Colony and Research Ships.
SupportT38.00016.0008.0002.0^L600sL3
Intelligence Service L4Energy Tech L4
Habitat Engineering
Perfects sealed habitats and life-support at scale. Each level boosts population growth and unlocks the Colony Ship.
SupportT33.0002.0001.0002.0^L180sL3
Ion Tech
Ionized particle weaponry. Gates the Cruiser and Ion Cannon defense.
CombatT32.0006002002.0^L300sL4
Laser Tech L5Energy Tech L4
Logistics
Optimises cargo stowage and fleet load-planning. Each level increases the cargo capacity of every ship, and unlocks heavier freighters.
SupportT32.0003.0002.0^L180sL3
Fleet Command L2
Shield Tech
Improves shield pools across ships and defenses.
CombatT34001.2002.0^L180sL2
Energy Tech L3
Hyperspace Drive
Tier-3 propulsion. Required for the Battleship.
DriveT420.00040.00012.0002.0^L600sL5
Hyperspace Tech L3Impulse Drive L5
Hyperspace Tech
FTL theory. Prerequisite for Hyperspace Drive.
EnergyT48.0004.0002.0^L450sL4
Energy Tech L5Shield Tech L5
Plasma Tech
High-energy plasma weaponry. Gates the Plasma Turret and Quantum Power Grid.
CombatT44.0008.0002.0002.0^L600sL6
Ion Tech L4Energy Tech L6
Salvage Technology
Develops debris-recovery rigs and field refits. Unlocks the Salvager; debris-harvesting yield improves with each level.
SupportT44.0003.0001.0002.0^L300sL4
Impulse Drive L3
Deep Space Expedition
Charters long-range expeditions beyond charted space. Unlocks the Expedition mission, raises everything it hauls home, lowers hostile-encounter odds, and lets you run more expeditions at once.
SupportT512.00016.0008.0002.0^L600sL6
Astrophysics L4
Subspace Networking
Links your Research Labs across subspace so their levels pool toward research speed (unlock gating still uses your single highest lab).
SupportT516.00016.0008.0002.0^L600sL6
Fleet Command L5

Womit anfangen

Tipp·Die freien Knoten auf Rang 1
Energietechnik, Flottenkommando, Verbrennungstriebwerk (Combustion Drive), Geheimdienst und Bergbautechnik haben keine Voraussetzungen und verlangen nur Labor L1. Nimm den, dessen Folgezweig du zuerst willst:
  • Energietechnik → Laser-, Ionen- und Plasmawaffen, Fusionsreaktor (Fusion Reactor), Hyperraumtechnik.
  • Flottenkommando → Raumhafen (Spaceport), Logistik, Unterstützungstechnologien für das späte Spiel.
  • Verbrennungstriebwerk → Leichter Jäger (Light Fighter), Kleiner Transporter (Small Cargo), Spionagesonde (Espionage Probe).
  • Bergbautechnik → sofort +Metall/+Kristall in jedem System und die Linie zur Ätherium-Chemie.