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Research — Overview
One tech tree for your whole empire — and how to research faster.
Research is per-empire
Unlike buildings, research is shared across your entire empire. Whatever you unlock applies everywhere at once — you don't research the same tech twice for different systems.
Costs and times
Each level costs more and takes longer than the last, and the deeper techs lean hard on aetherium. The exact cost and duration of the next level is always shown in the Research Lab before you commit.
Researching faster
- Research Lab — every level shortens research time, empire-wide.
- Outer orbits — settled outer orbits (the cold band) boost research speed in their system. Where you launch a research order from matters.
Empire-wide tech passives
Beyond unlocking buildings and ships, many nodes grant always-on bonuses that apply across every system — and they stack with your per-system development. A taste of what the tree holds:
- Mining Technology and Aetherium Chemistry — your extractors dig deeper, empire-wide.
- Agrotechnology and Habitat Engineering — more food, faster-growing populations.
- Logistics and Hyperspace Tech — bigger cargo holds, thriftier fleets.
- Astrophysics — richer expeditions, and room for more colonies as it deepens.
- Several weapon-science lines quietly discount your building and research costs on the side.
Every node states precisely what it grants — and the exact numbers of the next level — right in the Research Lab before you commit.