Pre-alpha codex — written from the build in internal testing. Systems, numbers and features can change before launch. · Join the waitlist

Codex Entry

Glossary

Quick lookup for every term used in the game and this codex.

A — Z

25 entries
TermDefinition
4XeXplore, eXpand, eXploit, eXterminate — the strategy genre Echoes Beyond belongs to.
Black hole systemA rare system where the central body is a black hole instead of a star. Planets, belts and empty orbits behave normally.
ChartedA star you have discovered. Granted automatically by any fleet passing nearby or via an Espionage Probe.
ClaimYour ownership of a star system. Created when your first colony lands.
ColonyA settlement on a planet orbit. Your first colony in a system claims the whole system.
Colony capMaximum star systems you can hold at once — starts at 25 and grows with Astrophysics research.
DriveCombustion / Impulse / Hyperspace propulsion class. Deeper drive research means faster ships.
Exploration haulA one-time bundle of metal, crystal and aetherium banked when an Explore mission returns from an uncharted star. Astrophysics scales the haul up.
FleetA group of ships under one order. A fleet is stationed, moving, or recalling.
Galactic coreThe dense bar + bulge at the centre of the map — the oldest, safest, most crowded space in the galaxy.
Galactic diskThe flat plane of stars from the core to the rim, stretching to roughly 70,000 LY.
Galactic rimThe frayed outer edge of the disk. Noise-perturbed, with cellular voids and irregular lobes that reach past 70 K LY in some directions.
HyperlaneA travel connection between two stars. Fleets hop along hyperlanes to reach their destination.
NPC empireA computer-controlled civilization holding territory on the map. Their space is visible on the galaxy overlays.
OrbitA position around a system's central body. Every system has exactly 9 orbits, plus exactly 9 sub-orbits distributed across them.
QueueBuild and research orders execute one after another, in the order you added them.
SpecialtyThe single-resource focus chosen for a settled orbit (Metal / Crystal / Aetherium / Population). Deepens alongside System Administration. Every specialty is legal on every orbit kind.
Spiral armOne of two bright major arms (or three thinner spur arms) carrying the bulk of stellar density.
StationA settlement on an asteroid belt or empty orbit. Hosts every specialty (including Population on belts as a Belt Habitat).
Sub-orbitA moon or station extension hanging off an orbit. Inherits a share of the parent zone bonus; its own development layer is coming soon.
SurveyA Research Ship mission that reveals every orbit in a target system.
SystemA claimed system with exactly 9 orbits and 9 sub-orbits — the basic unit of empire. Central body is 1-3 stars or, rarely, a black hole.
System AdministrationThe per-system building that unlocks and gates orbit development — deeper administration, deeper specialties.
Tech passiveAn always-on, empire-wide bonus granted by a research level (e.g. Mining output, Logistics cargo, Hyperspace fuel), stacking on top of per-system zone and specialty bonuses.
Zone bonusAutomatic bonus from an orbit's index (inner / mid / outer), active once the orbit is settled.