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Codex Entry

Galaxy Map · Overlays

What the colours, dots and shapes on the map mean.

Galactic structure at a glance

  • Bar & bulge — the bright dense lozenge through the centre. About 2.5% of all systems live in the inner 10 K LY core.
  • Two major spiral arms — sharp spines wrapping out from the bar tips, carrying the bulk of stellar density and providing most of the visible structure.
  • Three minor spur arms — thinner, faster-curving feathers that branch off the major arms past the mid-disk.
  • Inter-arm field — patchy diffuse population that fills the gaps so the galaxy never looks like hollow rings.
  • Frayed rim — the outer boundary is noise-perturbed: irregular lobes stretch past 70 K LY and cellular voids carve into the outer band, so the galaxy ends in a torn fringe rather than a clean circle.

Star colours

Star colours follow the astronomical OBAFGKM sequence: bright blue O- and B-types are rare, white F/G stars are common, and dim red K/M stars dominate the galaxy at roughly 70% of all stars. Brightness scales with rank — lower-rank stars are larger and labeled at high zoom.

Influence overlays

  • Yours — claimed systems are rendered in cyan, with a Voronoi-like influence halo that fades out toward the edges.
  • NPC — placeholder rows for NPC empires are drawn in their assigned colour. NPCs do not yet have AI behaviour.
  • Other players — claimed systems by other players use their faction-derived colour.
  • Unclaimed — neutral stars use plain stellar colours with no halo.

Beacons

  • Capital beacon — your homeworld.
  • Surveyed beacon — stars you've surveyed.
  • Charted beacon — stars you've discovered but not surveyed.

Fleet markers

Animated fleet icons appear on top of the map for moving fleets. Their shape and colour come from the fleet's role (war / science / trade / industrial) so you can spot threats and traders at a glance.

Hyperlanes

Hyperlane edges fade in at certain zoom levels. They are visual only today — you don't pay any tariffs for crossing them — but they hint at the canonical route the router will pick when you dispatch a fleet.